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  • GDScript 73.2%
  • C++ 22.3%
  • C 3.3%
  • Python 1.2%
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2026-06-30 17:28:47 +02:00
animations Add second enemy, add HealthManager, add CreateBanner Tool (and use the generated banners of it in the source code), prevent editor-tscn-errors by add secure code, clarify return types @ A1 2026-05-26 18:20:06 +02:00
assets Add SaveGameManager extension with an autoload, add sound effects, move the graphics to assets/graphics, fix SettingsDialog is updating timestamp on first opening bug. @ A1 2026-06-30 17:28:47 +02:00
audio_bus_config Many changes: major UI, settings, assets and project configuration update @ A1 2026-05-16 14:00:07 +02:00
extensions Add SaveGameManager extension with an autoload, add sound effects, move the graphics to assets/graphics, fix SettingsDialog is updating timestamp on first opening bug. @ A1 2026-06-30 17:28:47 +02:00
fonts Move font, GIMP and Inkscape files to lfs @ A1 2026-05-16 14:28:19 +02:00
scenes Add SaveGameManager extension with an autoload, add sound effects, move the graphics to assets/graphics, fix SettingsDialog is updating timestamp on first opening bug. @ A1 2026-06-30 17:28:47 +02:00
scripts Add SaveGameManager extension with an autoload, add sound effects, move the graphics to assets/graphics, fix SettingsDialog is updating timestamp on first opening bug. @ A1 2026-06-30 17:28:47 +02:00
themes Many changes: major UI, settings, assets and project configuration update @ A1 2026-05-16 14:00:07 +02:00
tools Add second enemy, add HealthManager, add CreateBanner Tool (and use the generated banners of it in the source code), prevent editor-tscn-errors by add secure code, clarify return types @ A1 2026-05-26 18:20:06 +02:00
translations Many changes: major UI, settings, assets and project configuration update @ A1 2026-05-16 14:00:07 +02:00
.gitattributes Add git LFS rules for GIMP, Inkscape and font files, fix difficulty wrong saved bug @ A1 2026-05-16 14:27:13 +02:00
.gitignore Add build artifacts to the .gitignore, use a prepared message in the player itself, too, move health vars to the hit state, remove unused _process and (in PlayerBase's script) _physics_process, split player and player base's vars to separately files 2026-05-22 18:21:44 +02:00
Doxyfile Add SaveGameManager extension with an autoload, add sound effects, move the graphics to assets/graphics, fix SettingsDialog is updating timestamp on first opening bug. @ A1 2026-06-30 17:28:47 +02:00
export_presets.cfg Add SaveGameManager extension with an autoload, add sound effects, move the graphics to assets/graphics, fix SettingsDialog is updating timestamp on first opening bug. @ A1 2026-06-30 17:28:47 +02:00
icon.svg Initial commit @ A1 2026-05-03 09:15:03 +02:00
project.godot Add SaveGameManager extension with an autoload, add sound effects, move the graphics to assets/graphics, fix SettingsDialog is updating timestamp on first opening bug. @ A1 2026-06-30 17:28:47 +02:00
save_game_manager.gdextension Add SaveGameManager extension with an autoload, add sound effects, move the graphics to assets/graphics, fix SettingsDialog is updating timestamp on first opening bug. @ A1 2026-06-30 17:28:47 +02:00
time_helper.gdextension Add second enemy, add HealthManager, add CreateBanner Tool (and use the generated banners of it in the source code), prevent editor-tscn-errors by add secure code, clarify return types @ A1 2026-05-26 18:20:06 +02:00